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Walkthrough: Flashpoint Taral V and Maelstrom
Written by Revan Doyle   
Thursday, 19 January 2012 03:20

Previously awhile back we were talking about Revan and the Jedi Exile, about their fates and now players get their chance to experience the truth for themselves. The Battle of Taral V takes place where Republic soldiers get thier chance to rescue a Jedi Prisoner who had been imprisoned for 300 years.

The mission is risky, a group of Republic infiltrators must move in and get the coordinates of the Maelstrom Prison by apprehending a Greed computer device from Taral V. In doing so the team would have to fight their way through the Imperial and elite Sith troops guarding the fortress of Taral V before going to the Maelstrom Prison.

The mission begins where the Jedi Exile reveals herself to you and Admiral Odeo where you start discussing about the Jedi Prisoner, unfortunately you are unable to get the Jedi's name at that point and soon would realise the reason why. In an attempt of desperation, the strike team arrives on Taral V in this two part Flashpoint battle. After acquiring the computer device for the Republic fleet to navigate their way into the Maelstrom, the battle won't stop there until you save the Jedi Prisoner. The second part of the two part battle series is the Maelstrom Prison itself where Republic heroes get to fight their way to rescue the Jedi Prisoner.

Lets talk about Taral V. Taral V at this stage is a level 32 - 36 Flashipoint that players would get their hands onto a full on dungeon run that feels like a raid, consider that the Flashpoints of Taral V and Maelstrom Prison is your first hands on experience of getting close to raid awareness, players on the Republic side would have the opportunity to challenge themselves into handling a couple hour Flashpoint.

^ Imperial Shuttle leaving the Republic Cruiser Telos with the Republic members onboard

FLASHPOINT: TARAL V - The battle for the Jedi Prisoner begins here

Upon arrival, the Republic strike team would land on Taral V whereas the Empire believed that you are just another shuttle craft performing another shipment of supplies to the planet. The team would then fight their way through the native hositle creatures and Imperial soldiers along the way where the group is expeced to fight a couple boss fights along the way.

Prior to the difficulty from the BETA until now, players would still believe that Taral V had a lot more to offer in terms of gear drops and experience point raiting.

However we have noticed that Taral V ended up being a three hour instance at most when you have four people all around the same level between level 31 - 37. The group recommendation is that you must have at least 1 Tank, 2 DPS and a Healer, they don't have to be geared but you all must be skilled and become aware of when to interrupt mobs to either slow them down or stun them quickly.

We usuallly found it hard whenever trying to keep the enemy adds stunned or interrupted from summoning or casting deadly spells on the group itself. From experience we have experimented which combination of classes who should should be in the Flashpoint, however it comes down to how skilled and how well you work with other players.

The best combination we had been finding is having either a Jedi Guardian or Trooper Vanguard class tanking the instance. Jedi Guardians for most fights will definiately act like a Paladin class similarity to World of Warcraft it tems of the extensive trash pulls or boss fights that would require you to throw evey abiltiy you got to defend yourself but giving the healers enough chance to heal you as you pop up your interupts and absorption techniques. The Republic troopers Vanguard class still would pull it off as they had been helding onto their threat generation higher than the Jedi Guardian except they don't have much healing techniques like the Jedi Guardian would have.

 

The boss fights for the tanks in general heavily involve you and your teammates to either move around a lot, battle on to keep your threat up and defending others from being overwhelmed. In some fights you should be made aware that you should not have the boss or the elite adds facing towards the group.

On some elites or bosses they perform either cleave or AOE attack that hurts others around you within a radius. However in some of the fights that you will face, have either two or more elites that would be defending the boss and you would need to kill them rather quickly. The elites are tough to defeat, so its best to focus your fire on one target at a time until you kill that before moving onto the next. The Healers would have a hard time in these two operations considering how heal intensive they are in these fights are, although with that being said, your Tanks would need to be averagely geared but at least know when to pop their cooldowns when necessary.   thethe Tanks

Anyhow, the bottom line with these fights teaches players on how to become more raid awareness, or so we are led to believe and hope that is the case.

Not all the tash mobs are easy to handle, but try to stun, interrupt or use whatever Force abilities that you have in the group to kill them rather quickly. Most of the trash mobs are pretty easy in Taral V, except maybe the Sith Warriors, Acrolytes, Apprentices or Sith Lords that you would have to fight off here and there. AOE attacks works effectively on some fights but mostly good for pulling trash mobs, however we did find that single target abilities work more effectively when trying to kill a certain target rather quickly.

The gear drops in this place are fantastic for level 31 - 37 range, and its a good way for you to become quite ready for the continuation Flashpoint, Maelstrom Prison as well. 

Players can enter into Taral V at level 30 to meet the minimum requirement however your experience within this Flashpoint would be quite rough on you.

The last part of the flashpoint involves you to confront well skilled boss fight that can take up to maybe fifteen minutes for a standard group. The best hint tip we can give you is to destroy the four canons first, then engage the boss. When the adds come out, break off from the boss and have your tank taunt team real quick. Quickly AOE or single target each add before attacking the boss again and rinse and repeat it until the boss is defeated.

Enjoy the last moments of Taral V where you fight off a small group of adds on the top platorm before confronting a civilian that would give you a decision making dialogue that you could choose from, once you have the Greed computer you have completed Taral V and you would need to get out of the fortress bombarded by the Sith fleet alive.

Next we have the more challenging flashpoint of this, the Maelstrom Prison. In which I could discribe it further...

Last Updated on Wednesday, 25 January 2012 03:48
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LogoWelcome to the Revanantz Forces guild website. The website is designed for guild recruitment and share the wealth of information related to the Star Wars Knights of the Old Republic and Star Wars The Old Republic content. Furthermore we would like to acknowledge that the guild website is also part of the World of Warcraft game franchise as well.

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Character Info

 

Revan was a legendary hero Jedi Knight who fought for the Republic during the Mandalorian Wars campaign, defying against the Jedi Council's wisdom to wait until the real threat was revealed but Revan believed that he could intervene and put an end to the war. He argued against the Jedi Council and left the Jedi Order to fight the Mandalorians in his own way. Revan had plenty of followers, he was known for such a skilled leader who knew his tactics very strongly to which the Mandalorians respected Revan's actions. However his actions had dire consequences, many Jedi and Republic soldiers followed Revan forming the Revanchists that soon led into a crusade to defeat the Mandalorians and Sith. When the Mandalorians were beaten up on Malachor V, the Republic had won but for Revan his war had not ended where he took Malak and a small fleet pursuing them into the Unknown Regions...

Despite of Revan's heroism to the Republic, his journey into the Unknown Regions had taken him to the believed homeworld of the Sith Empire, where he found the great evil back then. Revan's discovery of the Sith Empire and its Emperor had left many questions unanswered about what transpired there. Revan and his followers had fallen to the dark side returning back to Republic space attacking the Republic without warning. In an attempt of desperation, the Jedi Council sought a daring plan to capture and rescue Revan.

The mission to lure the Sith Lords (Revan and Malak) into the open had worked for the Republic, however Revan was betrayed by Malak claiming the title of the Dark Lord of the Sith for his own empire. There was much debate for Revan's own fate where the Jedi Council had reprogrammed and trained Revan as a Jedi. Revan's memories quickly returned where he was accompanied with Jedi Master Bastila Shan the path of Revan's redemption began with numerous adventures of trying to uncover what was the Star Forge and its purpose. Revan and Bastila teamed up together to confront the Sith and put an end to Darth Malak's reign of terror, along in their journey their lives were turn into peril with tempations of the dark side however Revan prevailed and continued to fight for the light. 

Bastila and Revan were successful in their mission, destroyed the Star Forge and saved the galaxy. Bastila professed her love to Revan that the two Jedi were renown as Saviors of the Republic, yet their relationship was described itiment. After Revan had been fully redeemed, his legacy was known as the Prodigal Knight, Savior of the Republic. However sometime after the death of Darth Malak and destruction of the Star Forge, the Sith Empire somewhere in the Unknown Regions continued to prepare for war however Revan's memories had returned. Revan was troubled with what he remembered, although it was speculated Revan knew something had to be done and must be dealt with alone. 

A tough decision was made that Revan had entrusted specific people to keep the Republic strong while he returned into the Unknown Regions, in search for the greater evil. He left everyone he cared and loved behind to confront the real threat in his own way. Including leaving his closest loved one, Bastila Shan who could not understand war like he did. Revan's relationship with Bastila remained in pure speculation about Satele Shan, having the blood of Revan running through her veins...

 

Grand Master Satele Shan is a determined fighter for peace for the Republic, her knowledge, skills and abilities in the Force brighten her followers around her during dark times prior to the Treaty of Coruscant. However Satele Shan is believed to be a decendant of Jedi Master Bastila Shan and is also implied from the comics that she could have been related to Revan as well.

The events from the Star Wars: Knights of the Old Republic timeline based on what did happen between Bastila Shan and Revan is still unknown. Satele Shan's first appearance in the Treaty of Coruscant as a Jedi Knight to find a solution to help reunite the Jedi Order and rally her allies to try and find those who will have the will, courage and determination to defeat the Sith Empire under one motive... the Jedi must be victorious!

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